#include "HeightMap.h"


CHeightMap::CHeightMap( int width, int height )
{
	m_size = IntPoint(width , height);
	m_MaxHeight = 0;

	m_pHeightMap = new float[width * height];

}

CHeightMap::~CHeightMap()
{
	if (m_pHeightMap)
	{
		delete[] m_pHeightMap;
	}

	m_pHeightMap = NULL;
}

float CHeightMap::GetHeight( UINT x, UINT y )
{
	return 0;
}
